Free PDF Guide to the Technocracy (Mage: The Ascension), by Phil Brucato

Free PDF Guide to the Technocracy (Mage: The Ascension), by Phil Brucato

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Guide to the Technocracy (Mage: The Ascension), by Phil Brucato

Guide to the Technocracy (Mage: The Ascension), by Phil Brucato


Guide to the Technocracy (Mage: The Ascension), by Phil Brucato


Free PDF Guide to the Technocracy (Mage: The Ascension), by Phil Brucato

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Guide to the Technocracy (Mage: The Ascension), by Phil Brucato

We are the greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the future and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements that protect and comfort humanity. We decide how tomorrow improves beyond today. If you are ready to shape the world and willing to sacrifice yourself for humanity, you can be one of us.All the information needed to run a Technocracy-based Chronicle: Technocracy characters, new Abilities, Devices and Procedures, Technocratic organization and more. Explore the defenses of Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover. Learn the Union's beliefs and goals, and how it plans to empower all of humanity.

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Product details

Hardcover: 224 pages

Publisher: White Wolf Publishing; 1st edition (June 25, 1999)

Language: English

ISBN-10: 1565044177

ISBN-13: 978-1565044173

Product Dimensions:

8.4 x 0.8 x 11.4 inches

Shipping Weight: 2 pounds

Average Customer Review:

4.3 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#776,189 in Books (See Top 100 in Books)

Item arrived 2 weeks after placement of order. I dont mind that time frame, I wish the packaging was a little better.It arrived in a bubble wrap envelope with no support for possible bending of the book, maybe this could be stiffened with pieces of cardboard the same size or just a little bit over which might protect from bending corners as well. This copy arrived in decent shape as described "like new". Thanks

the best shape I've seen in a book buyed already used, sensational

Very happy with the purchase.

I love this book. Any player for mage should at least browse through this book. It breaks down the 2nd major mage faction, and proves that at least two of the four sides aren't bad guys. The book infact makes one see the Traditions as the guys without the plan and who are wrong.The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.

The Guide to the Technocracy presents the Ascension Wars from the Techs' perspective, making them defenders of reality from the horrors of egocentric and irresponsible Reality deviants. Welcome to the "Men in Black" vision of reality, to protect the masses of humanity from the hordes of crazies.The book is charged with much source material, history, perspectives and how to run interesting Technocracy players and games. The weaknesses are more in the game mechanisms, which do not truly give away a Technocracy feeling.Rotes and equipement are a weak part, but the greatest failure is that Technocrat 'mages' are still described in game mechanisms as typical mages fooling themselves in using technology. As such, techies are less powerful than other mages. Moreover, the usual White Wolf left-leaning anarchist worldview remains omnipresent, and the reader can't help getting the overall feeling Technocrats (except perhaps for Void Engineers) are the bad guys after all, however just their cause. This is something weak, more emphasis should have been given to portraying Tradition mages as terrorists and roving maniacs.

This great book makes you want to play as the traditional bad guys from Mage. In a completely different mood than classical Mage, Guide to the Technocracy lets you get in the war as a Mage full of gadgets, in the spirit of TV series such as X-Files, Nikita or Mission: Impossible.New backgrounds, skills, merits/flaws are presented. The Spheres are given for the first time in Mage books a whole technological view, and the history part is simply excellent, giving the Techies a whole new view as the "good guys".A great book, indeed!

I don't often run campaigns; most of the Mage books I purchase are resources for online gaming. This book, however, made me want to collect all my friends and run a game as soon as possible.It has been Whitewolf's tendency in the past to present the Mages' enemies as monolithic forces; mindless incarnations of evil. Very two-dimensional. The Technos are the evil government oppressors, the nephandi are all freddy kreuger wannabes.While this is still the case with the Nephandi, this book added a good dash of flavor and depth to the Technocrats as PCs. This book is Mage: the Ascension for X-files affictionados.Those who read Guide to the Technocracy will find themselves wondering if.. maybe -- just maybe -- we might be better off if the black hats actually won the war..

Probably one of the better WoD books ive read, it makes the technocracy very playable; taking away the stereotype of them being stoic, evil and always using Star-Trek speech. Good buy.

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